Unfortunately I don't have a screenshot, and now it seems I have trashed the config somehow (see below) * 1.9.1.4: engines are not considered as a part of the same stage as the engine plate and if I remember correctly, now it seems that "ConsolidateStages" is broken, because every one of the 7 engines on my plate is considered as a separate stage. So I have finally been able to try the versions that came up after my little contribution to the whole engine plate issue: What mode are you playing in? In my experience at least, the mod only works in Career Mode. Thanks for keeping this mod going, and all the others you maintain - I use quite a few of them! I understand that it might not be easy to do anything about, but it would be a "very nice to have" feature/tweak/whatever if there was a way to make it treat unstaged docking ports in the editor as being one stage instead of separate stages and base its diagnostic report on the combined unit. It's easy to find out if something like a docked escape pod ("MOOSE" etc) has enough parachutes to land safely by simply detaching it from everything else, after all, and I just keep coming back to that after trying to think up any use case that would require the current treatment of docking ports. I had to replace the docking ports with structural connections and/or move the parachutes onto the main craft in order to figure out how many were actually needed.Īt first I thought that the parachutes all being on these docked probes might be responsible for SR not recovering the craft after I dropped it out of orbit, but then I realized that it still should have generated a "stage destroyed" message if that was the case, so it's probably just a separate usability issue. When attaching the parachute-laden probes to the old design in the editor, SR treated each of them as separate stages (even though no staging was enabled on the docking ports), and stubbornly kept telling me that the main craft was 0% recoverable. It works fine for stages jettisoned as I launch a new vehicle, but it seems like once something has achieved orbit it stops paying attention (or at least doesn't generate the expected messages).Ģ: It was also tricky to figure out just how many parachute modules I needed to attach via docking ports to successfully bring down an older "space bus" craft for recovery (which was replaced by a larger model with better crew capacity and more delta-V). I thought that in the past I had been able to drop an upper stage or payload from orbit back onto a suborbital trajectory and have the mod recover it for me while I do other things (assuming it met the parachute, heat shield, and/or propulsive landing criteria of course), but recent attempts haven't even resulted in a "stage destroyed" message, as if the mod just isn't handling the event. I'm on KSP 1.7.3 with SR 1.9.1.3 and Recover圜ontroller 0.0.3.8 and I have a couple of questions.ġ: I don't know if this is actually a feature that Stage Recovery is supposed to have or if I'm remembering wrong.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |